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Deus Ex 3 Team Didn't Get it at First, Says Director

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Deus Ex: Human Revolution director Jean-Francois Dugas says that the Eidos Montreal team didn't quite empathise the aim of the game in the incipient days of the jut.

The amount of player choice in Deus Passe: Human Evolution provided some pretty alone challenges, said Dugas, because making things a player might not ever see didn't come course to his team.

Dugas said that the high price of game development had created a culture where everything a team up built had to be something that the player would really see, so convincing his team to make things that power be missed solely was difficult, and that atomic number 2 had to accent that the overall point was letting players explore the mettlesome all the same they wanted and non leading them around by the nose.

At length, everyone understood what the game was meant to be, Dugas aforesaid, even if it did assume a bit metre. "At some point, everybody got happening board with it," helium said. "But initially IT was tough to get each the people on properly, because they are non in use to making that rather game."

It's interesting to get a coup d'oeil into how averse or s game developers are to "wasting" clock, money and effort on things that players won't necessarily see, even in a gritty where player agency is such a big deal. It's also interesting – and quite gratifying – to see how seriously Dugas is taking player choices in Deus Ex: Human Revolution.

Deus Ex: Human Revolution is scheduled for release early close year.

Seed: Gamasutra

https://www.escapistmagazine.com/deus-ex-3-team-didnt-get-it-at-first-says-director/

Source: https://www.escapistmagazine.com/deus-ex-3-team-didnt-get-it-at-first-says-director/

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